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Fallout new vegas shadows
Fallout new vegas shadows










That is you really wouldn't need dynamic lighting to have shadows. Most games (virtually all games) don't really use the lighting model in shadowing these days. I do enjoy a good universal shadow mapping system as titles such as Red Dead Redemption implement.

fallout new vegas shadows

The shadows in Oblivion were just a faked texture projection effect (but interestingly Bethesda said at one point they had real time shadow mapping for the trees but it was too intensive). " I don't believe I've ever seen world-cast shadows in a Gamebryo engine game (but I haven't played that many of them). Also there is a new forceware that adds FNV support but people say the problem persists. I don't think nvidia can force AO on non-DX10 applications. It's just a shame, such a relatively simple and essential graphical feature would have helped bump up the visuals by a massive Unfortunately I'm running the now famous dll patch that confuses the game thinking you are running a 7900gt, fixes the NPC stuttering and frame lag, consequently the game runs in dx9 mode. Oh well, the game is still fun and that's what counts I guess. I still can't figure out how to force Ambient Occlusion in FNV with the nvidia drivers.

fallout new vegas shadows fallout new vegas shadows

Doesn't that end up being a useless feature when everything else looks out of place? The world as it is looks flat at lacks volume, dynamically cast shadows from the skybox would have been incredibly beneficial to the overall look of the game, given that the bar is set so low in the asset quality department as it is or at least have some AO. The only thing that casts shadows in this game are you and NPCs/creatures around you, using a separate lighting model to achieve this. I asked about this to my Technical Art Director today and he was perplexed as well.

fallout new vegas shadows

I understand why they would remove them from console versions to cut on GPU costs, but this is a baseline visual effect that is essential in most games, at least allow it in the Ultra settings for PC. Weird I can't believe the world in FNV casts 0 shadow, like not even from a single dynamic light (the sun).












Fallout new vegas shadows